Post-Production: Audio Day


Audio Day

The days leading up to our film's completed final cut are drawing near, which means my crew and I are on crunch time. I've been stressing a lot in my temporary role as sound designer. Days for recording audios were being pushed back and the edited version of the film was not ready until now. As I received the final edited version from my editor, I attempted to import the film into my device but the quality of the film came out really crappy. I believe the constant downloading and forwarding to different devices reduced the quality and resolution. Unfortunately, Adobe does not include a cloud that allows multiple devices to access one file, which is extremely unclever for such an expensive software. Therefore, I couldn't go with the idea of signing into my editor's adobe in order to gain access on the original copy. The only solution I could think of is to call my editor and have her do the actions on her device (where the original is located) and direct her along each step. This is more of an inconvenience as I much prefer doing stuff myself, however, I am stuck in a position where it is literally impossible to do so.


Last minute, I had to group call my editor, assistant director and talent, Shaunae, who voices Dariah for the voice overs. This group call was my solution to directing everyone, with their different roles, at once. This required a lot of multitasking, which I am not the best at. So I did everything in order, jumping back and forth between both tasks. In this group call, my goal was to complete post-production, which includes the editing and sound designing. My first task was to direct my editor with sound designing, work along side her to make sure everything is how I envisioned. My second task was to help Shaunae with the audio recording software, assisting her with the dialogue and etc.

A screenshot of the video group call working on the film


Sound designing with my editor

The biggest challenge with sound designing was to figure out how to import audios from outside sources, like YouTube, into rush. Rush does offer audios that are pre-installed into the software but it isn't what we are looking for. The music we are trying to implement is mainly accessible on YouTube I did come up with another decision that did fail before finding out what worked.

Tiktok:

My first solution was to use the music entertainment app, TikTok, to import the audios into Rush. From my amateur experience with CapCut, I know that I can search official audio in TikTok and import it into an editing software. To do this I would search up the desired audio, create a blank video with the song playing in the background, save the video into my photos, then import that video into the software. From there, I will separate the audio from the video and delete the video, leaving the extracted audio to use on its own. So I did this, but came across my conflict that caused this solution to fail. For some odd reason, even after choosing the option to separate the audio from tje video, it still keeps them attached to each other. The best way I can explain this is that the audio and video are still attached to each other even though I already extracted them from each other. This means that when I attempted to delete the video, the audio went with it. An Extreme fail.

                                                    Saved video exported from TikTok
                                A screenshot of the audio extracted from the video on Adobe Rush 

As you can see from the screenshot, the highlighted yellow bordering both the video and the extracted audio means that they are still attached to each other. This means that they move as a whole and delete as a whole. (Future Me speaking:  Now that I already completed sound designing, I actually found the solution to this issue, which is sad and funny that I figured the solution after completing post-production.)


YouTube converter:

After some quick research to find another option, I found out that I can actually use a website that can convert you tube videos into mp3 audio to import into rush. I used Y2mate.nu which was recommended by my Producer, and watched a quick tutorial to get the gist. This was a very effective method, even though it is a little more complex than the TikTok method. The only issue with this is that it seem to only download audio that is from official artists which is odd, but it was preventing us to find audios from random sources in our files. The easy solution was to strictly use sounds from the official artists, which was not a struggle to do.


How to Convert YouTube video to Mp3 on PC(2025)- Fast Guides

A screenshot of Y2mate.nu conversion app after I pasted the YouTube song link


A screenshot of how the mp3 file looks after downloading from the conversion app




Recording voice overs with Shaunae


Because Shaunae couldn't meet me in person to record her lines, I had to settle with her using her own devices to create the audios, as I walk her through it. This went pretty smooth compared to everything else in post-production. Because I had Shaunae download the software and set up the accounts days in advance, we had no issues that required troubleshooting or finding last minute replacements. A lesson that I definitely learned and can share to you is that it is highly essential to plan everything out. It is even important to plan the possibility for trouble, that way you can strategize a quick solution incase that issue does come about. The only setback we had was figuring out how to send the finished audios to my phone. This was a minor issue; because she was recording on her PC, it is not as easy to forward the audio as it would be if she did them on her phone. However, it only took me a few moments to figure out that she can save the files on a one drive that she can also access on her phone. We got all the audios in one day and I was able to send them over to my editor so that she can complete our film.


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Final Cut!

 Final Cut!